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Software prototyping: how does it work?

February 8th, 2017 by Silviu Stefanescu in Software Development

Rapid PrototypingThere is no innovation without risk. And no success without several prior failed attempts. Testing a product idea is the safest way to try something new.
The digital version of initial product testing is software prototyping, the creation of an initial app or design version with just the basic functionalities. It is an efficient way to try out your vision, to see it in action before launching for public.

 

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TechTalks@Tremend with Mircea Marghidanu, lead developer at Unity3D

April 19th, 2016 by pteodorescu in Java, General, Tremend, TremendTeam

Mircea Marghidanu, lead developer at Unity3D was our guest at Tech Talks@Tremend for a presentation on game development, code testing and human perception limits. Not bad for a Monday evening.

Watch the whole session bellow.

Part 1

…and part 2


Final countdown – Tremend’s Ultimate Hackathon Challenge

April 8th, 2016 by George Codreanu in TremendousHacking, TremendTeam

hackathon_Tremend

Less than 24 hours left until Tremend’s Ultimate Hackathon Challenge is ON. April 9 will be nothing short of a legendary day here, and one of the reasons is the cool theme we picked for this year is internal competition: Internet of Things apps and products. We’re planning on bringing innovation, try new stuff, test our skills, learn interesting things and have fun together.

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10 reasons why MAGENTO is probably better suited for your online shop

August 18th, 2015 by pteodorescu in Magento, Software Outsourcing Romania

magento chart

eCommerce relates to the buying and selling of goods and services conducted electronically on the Internet. Online retail has tremendous advantages due to its 24-hour availability and global reach.

 

Given this fact, it is crucial to choose the right platform available. Being developed with a high level of competitiveness, they are the source of an endless line of arguments and debates.

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Why choose us for Embedded Software Projects

August 10th, 2015 by pteodorescu in Embedded, Software Outsourcing Romania

1. Our engineers have a specific set of technical skills and know-how so we can actually help you power-up your next generation device. At Tremend we have teams of professionals trained in the best educational institutions with internationally recognized results, who have gained extensive knowledge in multinational software companies.

2. A team of passionate developers who can deliver high-end solutions by applying their hardware expertise to the development process. Our engineers work in the realm of embedded software design, develop, and test specific and sometimes crucial functions performed by the device they work on. Read the rest of this entry »


7 steps for Successful Software Outsourcing Projects

August 3rd, 2015 by pteodorescu in Software Outsourcing Romania

1. Define clear, measurable objectives

2. Get a realistic view, don’t expect quality to be the cheapest

3. Make it happen. Step by step:

  • Select: get to know people, measure skills
  • Transition: manage knowledge transfer and loss, refine process
  • Manage cultural differences: Eastern Europe is your best bet right now, more expensive than Asia but safer
  • Ramp up: initial projects are learning tools. Read the rest of this entry »

How to choose your Linux Embedded Software Provider

July 23rd, 2015 by pteodorescu in Embedded, Linux

In order to master embedded software, a developer must posses a specific set of technical skills and know-how. The computer engineers who work in the realm of embedded systems, which by definition do not take the form of a traditional computer, design, develop and test specific and sometimes critical functions performed by the device. No easy task since these functions will decide whether a robot on another planet moves as it is supposed to or if a live saving call can be made.

Still wondering about the robot – Linux connection? Well, embedded Linux software can be found in nearly every device around us: in cars as Infotainment systems, in phones as Android and… finally, not so close to us, in the Mars Rover, “Curiosity”. Read the rest of this entry »


How to connect to a Windows Embedded Handheld device without using a mobile data network

July 17th, 2013 by Bogdan Nitulescu in Android, Bluetooth, Embedded, iOS, WiFi

We have recently explored how to connect – wireless – to embedded devices scattered across factories and warehouses. Windows Embedded Handheld (the successor of Mobile 6.5) is a typical choice of OS of such devices, and most of them can have Bluetooth and WiFi on board – so these technologies are obvious choices. What they don’t have is a SIM chip in every device and a data plan. Their users have laptops (PCs and Macs), iPads, iPhones, Android phones and tablets, and can physically walk in the same room where devices are located.

Here’s what we found.

WiFi Infrastructure mode + DHCP

This is the obvious choice working with all platforms (Windows 7 PC, Mac OSX, iOS, Android). You need to have a wireless router in infrastructure mode, and assign addresses via DHCP. The wireless router must be in range both of the device and the PC (one obvious place is to plug it near the device itself)

Once both the device and the PC are in the same LAN, the device can broadcast information about itself via some discovery protocol: UPnP, Bonjour, or you can write a simple custom UDP-based discovery mechanism. It is easy to write a client that uses this information, on all platforms.

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For your garden

July 10th, 2013 by Ioan Cocan in Android, Embedded, iOS, Linux, Mobile

RainMachine - The Forecast Sprinkler

In the past few months we’ve helped the guys at RainMachine.com to release a brand new intelligent sprinkler.

For those living in the US, this cool device will take weather forecasts from National Oceanic and Atmospheric Administration and will use them to calculate the perfect amount of water that your garden needs today. You can select smart programs and water your garden selectively on weekdays, even/odd days, or let the sprinkler automatically protect the pipes against freezing temperatures.

If there is no data available, don’t worry! The RainMachine sprinkler will automatically switch to historical weather statistics. This way the device saves water even if the Internet goes down.

You can control your sprinkler from its touch screen. If it’s in a hard to reach place, you can also connect to your sprinkler using your smartphone or tablet and remotely control everything.

The technologies we’ve used: iOS apps, Android apps, Android NDK, HTML5, JavaScript, Sencha, Backbone.js, lighttpd, sqlite, UPnP, and C/C++ Linux programming.

Go get your Sprinkler on Amazon now!


Mobile smart streaming

March 23rd, 2012 by Ioan Cocan in Android, iOS, Mobile, Streaming

Mobile smart streamingBased on our experience with streaming on mobile, Bogdan put together some slides and presented them at Dev World Bucharest 2012.

You can hear details about formats, codecs and delivery methods on iPhone, Android or Phone Gap platforms.

Get the slides here.

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Migrate your iPhone and Android apps to Windows Phone 7

February 20th, 2012 by Ioan Cocan in Mobile, Windows Phone 7

Do you have a hit app you want migrated to the new WP7 platform? Contact us (form or contact at tremend.ro) and we’ll provide you a free quote.


Perelman’s Cigarcyclopedia for Windows Phone 7

February 1st, 2012 by Ioan Cocan in Mobile, Windows Phone 7

We’ve migrated the Perelman’s Cigarcyclopedia to Windows Phone 7, it is available here (US) and here (UK). We have it available for iPhone, Android and Blackberry already, we thought of trying out the Marketplace and the development ecosystem.

For an experienced Microsoft developer the development and debugging are easy, the learning curve is quite small. Compared to the other platforms we found it very easy to develop and submit to Marketplace. We received very informative feedback from the testing team (seeing the level of feedback we assume at least some tests are manual) and after some small fixes it was up in the Marketplace.

If you have an app that you want developed or migrated to Windows Phone 7, contact us here.

 


Rightsflow acquired by Google

January 13th, 2012 by Ioan Cocan in General, PHP, Startup

Congrats to the Rightsflow team for the recent acquisition by Google. We are glad that we were able to bring our contribution to this success. Tremend provided software services for implementation of Limelight (songclearance.com), Rightsflow’s main licensing tool.

Limelight allows music licesing for the song you want to cover either in digital, physical, streaming or ringtone format. You can enter the song information, pay the royalty fees and you will receive a PDF license after Rightsflow’s licensing department verifies the copyright ownership and pays the royalties on your behalf. The solution integrates with PayPal Pro for payment processing. You can also bulk upload songs for a faster experience.

Good luck to Rightsflow team, now part of YouTube!


FRF competition management

January 11th, 2012 by Ioan Cocan in Java, General

As part of an effort to meet UEFA guidelines in footbal competition management, the Romanian FA started an initiative to have a full featured management solution. Initially built in Java (Hibernate/Spring) and Flex we migrated it in 2008 to a Symfony based solution that has been continously updated since then. Although a fine solution at one point, the Flex grew and as it was not modular thought out it became difficult to maintain it.

The solution mantains major leagues (1,2,3), youth and feminin competion data including the official referee delegations. The system allows to generate games based on specific combinations (Bergers). Data is displayed in the official websites: frf.ro and frf-cca.ro (the referees website). Along with several listings and exports the systems provides features such as SMS or email notifications for referees, account info that allows referrees and observers to fill in their personal data, availability, online referee reports and much more.

A FoxPro based solution that was used to mantain player history and memberships was migrated to the solution allowing much more flexible management for player club membership. The database has now over 35.000 registered players since 1960.

The technical solution extensively uses Symfony admin generator, built in caching for information such as competition rankings. Symfony proved to be a very flexible solution with great features for data migration between application versions.

Future plans include registered club access to player information and also an automatic online transfer system. The goal is to have a complete and automated solution that allows all participants in the game to fill in their reports electronically (clubs, referees, observers, FA members).


Drupal Commerce for ePayment module

November 27th, 2011 by Ioan Cocan in Drupal

Inspired by Drupal philosophy of contributing code and modules for the community, we have released a module that provides ePayment support in Drupal Commerce. Available here.

Just install the module, configure standard ePayment parameters and you’re ready to process payments. You can also set a debug mode for the IPN confirmations and switch between production and test mode from the Drupal admin, very handy for a Drupal live site.

Feel free to extend it and contribute some more for the Drupal community.


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